Angry Inputs…What I learned
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Continued from my previous post, I couldn’t figure out why my Input System wasn’t working. It came down to a few important things I missed. Here’s what I learned.
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Continued from my previous post, I couldn’t figure out why my Input System wasn’t working. It came down to a few important things I missed. Here’s what I learned.
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Make an Angry Birds clone, they say. It will be fun, they say.
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I’ve been trying to make it a habit to complete a LeetCode problem a day. In my tour of completing LeetCode problems, I’ve come to appreciate a certain data structure.
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In my Just for Funsies project, I decided I wanted to learn to do scene transitions. So since I have my Game Over event, I made a Game Over scene to go with it.
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In my Just For Funsies project, I have the player healing and taking damage. So, logically the next thing to do is to kill them off.
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I wanted to play a sound effect when the player takes damage and when they are healed. I was originally going to put the sound effect script on the game object that was causing the health change, but I ran into a problem.
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I was reflecting back on some of my previous World of Warcraft experiences (and friends) and how they made me a better software developer. Raiding takes teamwork, dedication, and patience, just like any job does. Except you don’t get paid.
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The second time is the charm?
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Since school is out and I have graduated, I decided I would start a sandbox type project where I could try out all the cool things I let other people do. I think I just missed having a project to procrastinate work on.
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I decided to update the layout of my website so it would be easier for me to add stuff to it. I took a front-end web class, so it should be pretty easy to do, right?
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Microverse’s task list needed to be organized so our team wasn’t all working on the same tasks at the same time. What’s the best way to do that?
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For Microverse, my team decided to make a mobile game. None of us have ever made a mobile game before. Most of my team had never used Unity before. Why did we pick mobile?
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I had thought I had worked out the door puzzle problem in my previous post, but they weren’t working as well as I wanted. It also seemed really unnecessary to be using keys to open the door when we weren’t giving the player any sort of key.
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One of the tasks I was given in the Espere’s Journey project was to manage the environmental props that the character would be interacting with. I made all of our environmental props into prefabs, and for fun, created a door that opened with a key. Once the player had the key, they could go through the door and it would open and close. When I asked the designer about how they wanted the puzzle room to work so I could set up the prefabs in there, he surprised me with not just one puzzle room, but five additional puzzle locked doors. Since I like a challenge, I told him I would figure it out and make them work.
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In my Open Source class we were given the task to create something using Open Source software. The only requirements were to use existing open source software, write some original code, and to use Version Control Software. I knew right from the start that I wanted to make a game.
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Did you know that AI can be biased in its decision making? Me either.
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In my technical writing class, we got to pick anything we wanted to write a Software Requirements Specification on. My first thought was to do one on one of my favorite games like World of Warcraft, but when I started to think about how you would explain the requirements for a MMORPG I realized I should pick something a little less ambitious. Just for time constraints.
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For my technical writing class, we were given a randomly assigned group and an app, Pokerrr2 to write a software requirements specification on. This was a great reason to play a lot of poker with each other.
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I received a scholarship from Women Who Code to attend the 2019 Embedded Linux Conference in San Diego. I was really glad most of the presentations were recorded, since I was often having to pick between two really interesting talks. The presentations were also grouped by topic, though I found it really hard to pick one topic to stick too. Since there were so many presentations, the audience was smaller and it allowed for a lot of questions and discussions.
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Codess is a community for female coders that Microsoft created to help close the gender gap in computer programing. I was invited to attend Microsoft’s Codess Event at their beautiful Playa Vista campus near Los Angeles. I was so excited to attend the event that I hardly slept the night before. Most of my classes have had only one or two other females in them, so it was really cool to be going to an event and not be in the minority.
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Why is the ratio of Men to Women so large in the Computer Science field, and what can we do to fix it?
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I received a conference scholarship to attend Women Impact Tech in Los Angeles. This conference is for learning from and networking with other women engineers. It’s also an opportunity to network with companies that are committed to inclusion and innovation. This conference also offered a lengthy list of women in many different technology fields who signed up to be a mentor. There was plenty of time and space to network with the women and companies who attended.
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When I transferred to CSUF, I was originally a Geology major. If you think about it, geology and computer science have a lot of things in common. Both of them require you to think very logically.
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